//Copyright Paul Reiche, Fred Ford. 1992-2002

/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "../commall.h"
#include "resinst.h"
#include "strings.h"

#include "uqm/setup.h"
#include "uqm/sis.h"
		// for DeltaSISGauges(), DrawLanders()
#include "libs/graphics/gfx_common.h"

static LOCDATA commander_desc =
{
	NULL, /* init_encounter_func */
	NULL, /* post_encounter_func */
	NULL, /* uninit_encounter_func */
	COMMANDER_PMAP_ANIM, /* AlienFrame */
	COMMANDER_FONT, /* AlienFont */
	WHITE_COLOR_INIT, /* AlienTextFColor */
	BLACK_COLOR_INIT, /* AlienTextBColor */
	{0, 0}, /* AlienTextBaseline */
	0, /* SIS_TEXT_WIDTH, */ /* AlienTextWidth */
	ALIGN_CENTER, /* AlienTextAlign */
	VALIGN_MIDDLE, /* AlienTextValign */
	COMMANDER_COLOR_MAP, /* AlienColorMap */
	COMMANDER_MUSIC, /* AlienSong */
	NULL_RESOURCE, /* AlienAltSong */
	0, /* AlienSongFlags */
	COMMANDER_CONVERSATION_PHRASES, /* PlayerPhrases */
	3, /* NumAnimations */
	{ /* AlienAmbientArray (ambient animations) */
		{ /* Blink */
			1, /* StartIndex */
			3, /* NumFrames */
			YOYO_ANIM, /* AnimFlags */
			ONE_SECOND / 15, 0, /* FrameRate */
			0, ONE_SECOND * 8, /* RestartRate */
			0, /* BlockMask */
		},
		{ /* Running light */
			10, /* StartIndex */
			30, /* NumFrames */
			CIRCULAR_ANIM, /* AnimFlags */
			ONE_SECOND / 40, 0, /* FrameRate */
			ONE_SECOND * 2, 0, /* RestartRate */
			0, /* BlockMask */
		},
		{
			1, /* StartIndex */
			3, /* NumFrames */
			RANDOM_ANIM | COLORXFORM_ANIM,/* AnimFlags */
			0, ONE_SECOND / 30, /* FrameRate */
			0, ONE_SECOND / 15, /* RestartRate */
			0, /* BlockMask */
		},
	},
	{ /* AlienTransitionDesc */
		0, /* StartIndex */
		0, /* NumFrames */
		0, /* AnimFlags */
		0, 0, /* FrameRate */
		0, 0, /* RestartRate */
		0, /* BlockMask */
	},
	{ /* AlienTalkDesc */
		4, /* StartIndex */
		6, /* NumFrames */
		0, /* AnimFlags */
		ONE_SECOND / 10, ONE_SECOND / 15, /* FrameRate */
		ONE_SECOND * 7 / 60, ONE_SECOND / 12, /* RestartRate */
		0, /* BlockMask */
	},
	NULL, /* AlienNumberSpeech - none */
	/* Filler for loaded resources */
	NULL, NULL, NULL,
	NULL,
	NULL,
};

static void
ByeBye (RESPONSE_REF R)
{
	if (PLAYER_SAID (R, ok_i_will_get_radios))
		NPCPhrase (THANKS_FOR_HELPING);
	else if (PLAYER_SAID (R, well_go_get_them_now))
		NPCPhrase (GLAD_WHEN_YOU_COME_BACK);
	else if (PLAYER_SAID (R, we_will_take_care_of_base))
	{
		NPCPhrase (GOOD_LUCK_WITH_BASE);

		SET_GAME_STATE (WILL_DESTROY_BASE, 1);
	}
	else if (PLAYER_SAID (R, take_care_of_base_again))
		NPCPhrase (GOOD_LUCK_AGAIN);
	else if (PLAYER_SAID (R, base_was_abandoned)
			|| PLAYER_SAID (R, i_lied_it_was_abandoned))
	{
		NPCPhrase (IT_WAS_ABANDONED);
		NPCPhrase (HERE_COMES_ILWRATH);

		SET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 1);
	}
	else if (PLAYER_SAID (R, oh_yes_big_fight))
	{
		NPCPhrase (IM_GLAD_YOU_WON);
		NPCPhrase (HERE_COMES_ILWRATH);

		SET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 1);
	}
	else if (PLAYER_SAID (R, i_cant_talk_about_it))
	{
		NPCPhrase (IM_SURE_IT_WAS_DIFFICULT);
		NPCPhrase (HERE_COMES_ILWRATH);

		SET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 1);
	}
	else if (PLAYER_SAID (R, cook_their_butts)
			|| PLAYER_SAID (R, overthrow_evil_aliens)
			|| PLAYER_SAID (R, annihilate_those_monsters))
	{
		SET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER, 0);

		if (PLAYER_SAID (R, cook_their_butts))
			NPCPhrase (COOK_BUTTS);
		else if (PLAYER_SAID (R, overthrow_evil_aliens))
			NPCPhrase (OVERTHROW_ALIENS);
		else /* if (R == annihilate_those_monsters) */
			NPCPhrase (KILL_MONSTERS);

		construct_response (shared_phrase_buf,
				name_40,
				GLOBAL_SIS (CommanderName),
				name_41,
				(UNICODE*)NULL);

		NPCPhrase (THIS_MAY_SEEM_SILLY);

		Response (name_1, ByeBye);
		Response (name_2, ByeBye);
		Response (name_3, ByeBye);
		DoResponsePhrase (name_40, ByeBye, shared_phrase_buf);

		SET_GAME_STATE (STARBASE_AVAILABLE, 1);
	}
	else
	{
		if (PLAYER_SAID (R, name_1))
		{
			NPCPhrase (OK_THE_NAFS);

			SET_GAME_STATE (NEW_ALLIANCE_NAME, 0);
		}
		else if (PLAYER_SAID (R, name_2))
		{
			NPCPhrase (OK_THE_CAN);

			SET_GAME_STATE (NEW_ALLIANCE_NAME, 1);
		}
		else if (PLAYER_SAID (R, name_3))
		{
			NPCPhrase (OK_THE_UFW);

			SET_GAME_STATE (NEW_ALLIANCE_NAME, 2);
		}
		else /* if (PLAYER_SAID (R, name_4)) */
		{
			NPCPhrase (OK_THE_NAME_IS_EMPIRE0);
			NPCPhrase (GLOBAL_PLAYER_NAME);
			NPCPhrase (OK_THE_NAME_IS_EMPIRE1);

			SET_GAME_STATE (NEW_ALLIANCE_NAME, 3);
		}

		NPCPhrase (STARBASE_WILL_BE_READY);
	}
}

static void GiveRadios (RESPONSE_REF R);

static void
NoRadioactives (RESPONSE_REF R)
{
	if (PLAYER_SAID (R, yes_this_is_supply_ship))
	{
		NPCPhrase (ABOUT_TIME);

		if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
			GiveRadios (0);
		else
		{
			Response (i_lied, NoRadioactives);
			Response (plumb_out, NoRadioactives);
		}
	}
	else
	{
		if (PLAYER_SAID (R, where_can_i_get_radios))
		{
			NPCPhrase (RADIOS_ON_MERCURY);

			DISABLE_PHRASE (where_can_i_get_radios);
		}
		else if (PLAYER_SAID (R, no_but_well_help0))
			NPCPhrase (THE_WHAT_FROM_WHERE);
		else if (PLAYER_SAID (R, what_slave_planet)
				|| PLAYER_SAID (R, i_lied))
			NPCPhrase (DONT_KNOW_WHO_YOU_ARE);
		else if (PLAYER_SAID (R, plumb_out))
			NPCPhrase (WHAT_KIND_OF_IDIOT);
		else if (PLAYER_SAID (R, i_lost_my_lander))
		{
			NPCPhrase (HERE_IS_A_NEW_LANDER);
			++GLOBAL_SIS (NumLanders);
			DrawLanders ();
			DeltaSISGauges (4, 0, 0);

			SET_GAME_STATE (LANDERS_LOST, 1);
		}
		else if (PLAYER_SAID (R, i_lost_another_lander))
		{
			NPCPhrase (HERE_IS_ANOTHER_LANDER);
			++GLOBAL_SIS (NumLanders);
			DrawLanders ();
			DeltaSISGauges (4, 0, 0);
		}
		else if (PLAYER_SAID (R, need_fuel_mercury) ||
				PLAYER_SAID (R, need_fuel_luna))
		{
			NPCPhrase (GIVE_FUEL);
			DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);

			SET_GAME_STATE (GIVEN_FUEL_BEFORE, 1);
		}
		else if (PLAYER_SAID (R, need_fuel_again))
		{
			NPCPhrase (GIVE_FUEL_AGAIN);
			DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
		}

		if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
			GiveRadios (0);
		else
		{
			if (GLOBAL_SIS (NumLanders) == 0
					&& GET_GAME_STATE (CHMMR_BOMB_STATE) < 2)
			{
				if (GET_GAME_STATE (LANDERS_LOST))
					Response (i_lost_another_lander, NoRadioactives);
				else
					Response (i_lost_my_lander, NoRadioactives);
			}
			if (GLOBAL_SIS (FuelOnBoard) < 2 * FUEL_TANK_SCALE)
			{
				if (GET_GAME_STATE (GIVEN_FUEL_BEFORE))
					Response (need_fuel_again, NoRadioactives);
				else
					Response (need_fuel_mercury, NoRadioactives);
			}
	
			Response (ok_i_will_get_radios, ByeBye);
			if (PHRASE_ENABLED (where_can_i_get_radios))
			{
				Response (where_can_i_get_radios, NoRadioactives);
			}
		}
	}
}

static void
AskAfterRadios (RESPONSE_REF R)
{
	if (PLAYER_SAID (R, i_lost_my_lander))
	{
		NPCPhrase (HERE_IS_A_NEW_LANDER);
		++GLOBAL_SIS (NumLanders);
		DrawLanders ();
		DeltaSISGauges (4, 0, 0);

		SET_GAME_STATE (LANDERS_LOST, 1);
	}
	else if (PLAYER_SAID (R, i_lost_another_lander))
	{
		NPCPhrase (HERE_IS_ANOTHER_LANDER);
		++GLOBAL_SIS (NumLanders);
		DrawLanders ();
		DeltaSISGauges (4, 0, 0);
	}
	else if (PLAYER_SAID (R, need_fuel_mercury) ||
			PLAYER_SAID (R, need_fuel_luna))
	{
		NPCPhrase (GIVE_FUEL);
		DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);

		SET_GAME_STATE (GIVEN_FUEL_BEFORE, 1);
	}
	else if (PLAYER_SAID (R, need_fuel_again))
	{
		NPCPhrase (GIVE_FUEL_AGAIN);
		DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
	}
	else if (PLAYER_SAID (R, where_get_radios))
	{
		NPCPhrase (RADIOS_ON_MERCURY);

		DISABLE_PHRASE (where_get_radios);
	}

	{
		if (GLOBAL_SIS (NumLanders) == 0
				&& GET_GAME_STATE (CHMMR_BOMB_STATE) < 2)
		{
			if (GET_GAME_STATE (LANDERS_LOST))
				Response (i_lost_another_lander, AskAfterRadios);
			else
				Response (i_lost_my_lander, AskAfterRadios);
		}
		if (GLOBAL_SIS (FuelOnBoard) < 2 * FUEL_TANK_SCALE)
		{
			if (GET_GAME_STATE (GIVEN_FUEL_BEFORE))
				Response (need_fuel_again, AskAfterRadios);
			else
				Response (need_fuel_mercury, AskAfterRadios);
		}
		Response (well_go_get_them_now, ByeBye);
		if (PHRASE_ENABLED (where_get_radios))
		{
			Response (where_get_radios, AskAfterRadios);
		}
	}
}

static void
BaseDestroyed (RESPONSE_REF R)
{
	if (PLAYER_SAID (R, we_fought_them))
	{
		NPCPhrase (YOU_REALLY_FOUGHT_BASE);

		Response (oh_yes_big_fight, ByeBye);
		Response (i_lied_it_was_abandoned, ByeBye);
		Response (i_cant_talk_about_it, ByeBye);
	}
	else
	{
		if (PLAYER_SAID (R, we_are_here_to_help))
		{
			NPCPhrase (BASE_ON_MOON);
		}
		else
		{
			NPCPhrase (DEALT_WITH_BASE_YET);
		}

		Response (base_was_abandoned, ByeBye);
		Response (we_fought_them, BaseDestroyed);
	}
}

static void
TellMoonBase (RESPONSE_REF R)
{
	if (R == 0)
	{
		NPCPhrase (DEALT_WITH_BASE_YET);
	}
	else if (PLAYER_SAID (R, i_lost_my_lander))
	{
		NPCPhrase (HERE_IS_A_NEW_LANDER);
		++GLOBAL_SIS (NumLanders);
		DrawLanders ();
		DeltaSISGauges (4, 0, 0);

		SET_GAME_STATE (LANDERS_LOST, 1);
	}
	else if (PLAYER_SAID (R, i_lost_another_lander))
	{
		NPCPhrase (HERE_IS_ANOTHER_LANDER);
		++GLOBAL_SIS (NumLanders);
		DrawLanders ();
		DeltaSISGauges (4, 0, 0);
	}
	else if (PLAYER_SAID (R, need_fuel_mercury) ||
			PLAYER_SAID (R, need_fuel_luna))
	{
		NPCPhrase (GIVE_FUEL);
		DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);

		SET_GAME_STATE (GIVEN_FUEL_BEFORE, 1);
	}
	else if (PLAYER_SAID (R, need_fuel_again))
	{
		NPCPhrase (GIVE_FUEL_AGAIN);
		DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);
	}
	else if (PLAYER_SAID (R, we_are_here_to_help))
	{
		NPCPhrase (BASE_ON_MOON);
	}
	else if (GET_GAME_STATE (STARBASE_YACK_STACK1) == 0)
	{
		NPCPhrase (ABOUT_BASE);

		SET_GAME_STATE (STARBASE_YACK_STACK1, 1);
	}
	else
	{
		NPCPhrase (ABOUT_BASE_AGAIN);
	}

	if (GLOBAL_SIS (NumLanders) == 0
			&& GET_GAME_STATE (CHMMR_BOMB_STATE) < 2)
	{
		if (GET_GAME_STATE (LANDERS_LOST))
			Response (i_lost_another_lander, TellMoonBase);
		else
			Response (i_lost_my_lander, TellMoonBase);
	}
	if (GLOBAL_SIS (FuelOnBoard) < 2 * FUEL_TANK_SCALE)
	{
		if (GET_GAME_STATE (GIVEN_FUEL_BEFORE))
			Response (need_fuel_again, TellMoonBase);
		else
			Response (need_fuel_luna, TellMoonBase);
	}
	if (GET_GAME_STATE (WILL_DESTROY_BASE) == 0)
		Response (we_will_take_care_of_base, ByeBye);
	else
		Response (take_care_of_base_again, ByeBye);
	if (GET_GAME_STATE (STARBASE_YACK_STACK1) == 0)
		Response (tell_me_about_base, TellMoonBase);
	else
		Response (tell_me_again, TellMoonBase);
}

static void RevealSelf (RESPONSE_REF R);

static void
TellProbe (RESPONSE_REF R)
{
	(void) R;  // ignored
	NPCPhrase (THAT_WAS_PROBE);
	DISABLE_PHRASE (what_was_red_thing);

	Response (it_went_away, RevealSelf);
	Response (we_destroyed_it, RevealSelf);
	Response (what_probe, RevealSelf);
}

static void
RevealSelf (RESPONSE_REF R)
{
	BYTE i, stack;

	stack = 0;
	if (PLAYER_SAID (R, we_are_vindicator0))
	{
		NPCPhrase (THATS_IMPOSSIBLE);

		DISABLE_PHRASE (we_are_vindicator0);
	}
	else if (PLAYER_SAID (R, our_mission_was_secret))
	{
		NPCPhrase (ACKNOWLEDGE_SECRET);

		DISABLE_PHRASE (our_mission_was_secret);
	}
	else if (PLAYER_SAID (R, first_give_info))
	{
		NPCPhrase (ASK_AWAY);

		stack = 1;
		DISABLE_PHRASE (first_give_info);
	}
	else if (PLAYER_SAID (R, whats_this_starbase))
	{
		NPCPhrase (STARBASE_IS);

		stack = 1;
		DISABLE_PHRASE (whats_this_starbase);
	}
	else if (PLAYER_SAID (R, what_about_earth))
	{
		NPCPhrase (HAPPENED_TO_EARTH);

		stack = 1;
		DISABLE_PHRASE (what_about_earth);
	}
	else if (PLAYER_SAID (R, where_are_urquan))
	{
		NPCPhrase (URQUAN_LEFT);

		stack = 1;
		DISABLE_PHRASE (where_are_urquan);
	}
	else if (PLAYER_SAID (R, it_went_away))
		NPCPhrase (DEEP_TROUBLE);
	else if (PLAYER_SAID (R, we_destroyed_it))
		NPCPhrase (GOOD_NEWS);
	else if (PLAYER_SAID (R, what_probe))
		NPCPhrase (SURE_HOPE);

	for (i = 0; i < 2; ++i, stack ^= 1)
	{
		if (stack == 1)
		{
			if (PHRASE_ENABLED (first_give_info))
				Response (first_give_info, RevealSelf);
			else if (PHRASE_ENABLED (whats_this_starbase))
				Response (whats_this_starbase, RevealSelf);
			else if (PHRASE_ENABLED (what_about_earth))
				Response (what_about_earth, RevealSelf);
			else if (PHRASE_ENABLED (where_are_urquan))
				Response (where_are_urquan, RevealSelf);
			else if (PHRASE_ENABLED (what_was_red_thing))
			{
				Response (what_was_red_thing, TellProbe);
			}
		}
		else
		{
			if (PHRASE_ENABLED (we_are_vindicator0))
			{
				construct_response (shared_phrase_buf,
						we_are_vindicator0,
						GLOBAL_SIS (CommanderName),
						we_are_vindicator1,
						GLOBAL_SIS (ShipName),
						we_are_vindicator2,
						(UNICODE*)NULL);
				DoResponsePhrase (we_are_vindicator0, RevealSelf, shared_phrase_buf);
			}
			else if (PHRASE_ENABLED (our_mission_was_secret))
				Response (our_mission_was_secret, RevealSelf);
			else
			{
				if (GET_GAME_STATE (MOONBASE_DESTROYED) == 0)
					Response (we_are_here_to_help, TellMoonBase);
				else
					Response (we_are_here_to_help, BaseDestroyed);
			}
		}
	}
}

static void
GiveRadios (RESPONSE_REF R)
{
	if (PLAYER_SAID (R, we_will_transfer_now))
	{
		SET_GAME_STATE (RADIOACTIVES_PROVIDED, 1);

		NPCPhrase (FUEL_UP0);
		NPCPhrase (FUEL_UP1);		
		AlienTalkSegue (1);

		CommData.AlienAmbientArray[2].AnimFlags |= ANIM_DISABLED;

		XFormColorMap (GetColorMapAddress (
				SetAbsColorMapIndex (CommData.AlienColorMap, 0)
				), ONE_SECOND / 2);

		AlienTalkSegue ((COUNT)~0);

		RevealSelf (0);
	}
	else
	{
		if (PLAYER_SAID (R, what_will_you_give_us))
			NPCPhrase (MESSAGE_GARBLED_1);
		else if (PLAYER_SAID (R, before_radios_we_need_info))
			NPCPhrase (MESSAGE_GARBLED_2);

		Response (we_will_transfer_now, GiveRadios);
		Response (what_will_you_give_us, GiveRadios);
		Response (before_radios_we_need_info, GiveRadios);
	}
}

static void
Intro (void)
{
	if (GET_GAME_STATE (PROBE_ILWRATH_ENCOUNTER))
	{
		NPCPhrase (VERY_IMPRESSIVE);

		Response (cook_their_butts, ByeBye);
		Response (overthrow_evil_aliens, ByeBye);
		Response (annihilate_those_monsters, ByeBye);
	}
	else if (GET_GAME_STATE (STARBASE_VISITED))
	{
		if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))
		{
			if (GET_GAME_STATE (MOONBASE_DESTROYED) == 0)
			{
				TellMoonBase (0);
			}
			else
			{
				BaseDestroyed (0);
			}
		}
		else
		{
			CommData.AlienColorMap =
					SetAbsColorMapIndex (CommData.AlienColorMap, 1);
			NPCPhrase (DO_YOU_HAVE_RADIO_THIS_TIME);

			if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))
				GiveRadios (0);
			else
				AskAfterRadios (0);
		}
	}
	else /* first visit */
	{
		CommData.AlienColorMap =
				SetAbsColorMapIndex (CommData.AlienColorMap, 1);

		SET_GAME_STATE (STARBASE_VISITED, 1);

		NPCPhrase (ARE_YOU_SUPPLY_SHIP);
		construct_response (
				shared_phrase_buf,
				no_but_well_help0,
				GLOBAL_SIS (ShipName),
				no_but_well_help1,
				(UNICODE*)NULL);
		DoResponsePhrase (no_but_well_help0, NoRadioactives, shared_phrase_buf);
		Response (yes_this_is_supply_ship, NoRadioactives);
		Response (what_slave_planet, NoRadioactives);
	}
}

static COUNT
uninit_commander (void)
{
	return (0);
}

static void
post_commander_enc (void)
{
	// nothing defined so far
}

LOCDATA*
init_commander_comm ()
{
	LOCDATA *retval;

	commander_desc.init_encounter_func = Intro;
	commander_desc.post_encounter_func = post_commander_enc;
	commander_desc.uninit_encounter_func = uninit_commander;

	if (GET_GAME_STATE (RADIOACTIVES_PROVIDED))
	{
		commander_desc.AlienAmbientArray[2].AnimFlags |= ANIM_DISABLED;
		// regular track -- let's make sure
		commander_desc.AlienSongFlags &= ~LDASF_USE_ALTERNATE;
	}
	else
	{	
		commander_desc.AlienAmbientArray[2].AnimFlags &= ~ANIM_DISABLED;
		// use alternate 'low-power' track if available
		commander_desc.AlienAltSongRes = COMMANDER_LOWPOW_MUSIC;
		commander_desc.AlienSongFlags |= LDASF_USE_ALTERNATE;
	}

	commander_desc.AlienTextWidth = 143;
	commander_desc.AlienTextBaseline.x = 164;
	commander_desc.AlienTextBaseline.y = 20;

	setSegue (Segue_peace);
	retval = &commander_desc;

	return (retval);
}
